It’s worth noting that a similar cycler orbit should be possible for Earth-Venus trips, but nobody really wants to go there. The concept can be thought of as a sort of interplanetary train: where passengers and cargo are picked up and dropped off at “stations” above Earth and Mars. The spacecraft couldn’t actually stop at either planet, but while it made a close pass, smaller craft could rendezvous with it to hitch a ride. Put simply, it describes an orbit that would allow a vehicle to travel continuously between Earth and Mars while needing only an occasional engine burn for course corrections. The Mars cycler concept was proposed in 1985 by Buzz Aldrin as a way to establish a long-term human presence on the Red Planet. It turns out he used his virtual rocket building skills to help the creators of Netflix’s Stowaway develop a realistic portrayal of a crewed spacecraft in a Mars cycler orbit. But as revealed in one of his recent videos, YouTube isn’t the only place where his KSP craft can be found these days. But the end of official support is a major turning point, and it seems a perfect time to reminisce on the impact this revolutionary game has had on the engineering and space communities.Ĭontinue reading “A Look Back On A Decade Of Kerbal Space Program“ → Posted in Featured, Games, Interest, Original Art, Slider, Space Tagged education, kerbal space program, ksp, simulation, space, video gamesįans of the lusciously voiced space aficionado will know he often uses Kerbal Space Program (KSP) in his videos to knock together simple demonstrations of blindingly complex topics such as orbital mechanics.
Millions of “classic” KSP players will still be slinging their Kerbals into Hohmann transfer orbits for years to come, and the talented community of mod developers will undoubtedly help keep the game fresh with unofficial updates. Attention will now be focused on the game’s ambitious sequel, which will expand the basic formula with the addition of interstellar travel and planetary colonies, currently slated for release in 2022. To celebrate the game’s 10th anniversary on June 24th, they released “On Final Approach”, the game’s last official update. KSP would go on to be played by millions, and seeing a valuable opportunity to connect with future engineers, both NASA and the ESA helped develop expansions for the game that allowed players to recreate their real-world vehicles and missions.īut now after a decade of continuous development, with ports to multiple operating systems and game consoles, Squad is bringing this chapter of the KSP adventure to a close. Over the years official updates added new components for players to build with and planets to explore, and an incredible array of community developed add-ons and modifications expanded the scope of the game even further. Building a rocket and getting it into orbit in KSP isn’t difficult because the developers baked some arbitrary limitations into their virtual world the game is hard for the same reasons putting a rocket into orbit around the Earth is hard.
The game’s challenge came not from puzzles or scripted events, but from the game’s accurate (if slightly simplified) application of orbital mechanics and Newtonian dynamics. The closest thing to a score counter was the altimeter that showed how far your craft was above the planet’s surface, and the only way to “win” was to put its little green occupant, the titular Kerbal, back on the ground in one piece. There was no story to follow, or enemies to battle. The sandbox game allowed players to cobble together rockets from an inventory of modular components and attempt to put them into orbit around the planet Kerbin. Kerbal wasn’t even an official company initiative, it started as a side project by one of their employees, Felipe Falanghe. Until that point the company had only developed websites and multi-media installations. Just a few weeks before Atlantis embarked on the final flight of the Space Shuttle program in 2011, a small Mexican company by the name of Squad quietly released Kerbal Space Program (KSP) onto an unsuspecting world.